12/6/2023 0 Comments Iso grim fandango remastered![]() ![]() ![]() ![]() At other times, however, the solution makes no sense and simply trying everything may not be a realistic option, year two probably being the most confusing overall, considering the number of locations, characters and items you may end up carrying at once, and the fact that it seems some context is missing early on, and possibly later as well, if you don't quite do or find some things in the intended order. On that topic of knowing what to do, there may be fewer examples of Moon logic than adventure games tended to be infamous for, possibly also in part just because there is no proper inventory system, and there are some parts of the game where there isn't that much you can do, so a bit of trial and error should be enough even if the puzzle makes little sense or you forgot what you should be doing and obviously don't have a journal to use to remember. A journal would have definitely been useful, however, the dialogue transcript being a poor substitute, its role being at most to add a slow and tedious way to partially compensate for the fact that you can't repeat dialogues in case you forgot something, or missed it in the first place. I already said that, from my point of view, the original game was nearly unplayable, but they could have improved it further in this version by adding a proper inventory, and maybe also a way to highlight what you can interact with, though the point and click controls admittedly make this only an optional helpful feature. Unfortunately, I can't maintain this good opinion when it comes to the gameplay, even in this edition. Wouldn't say great, this is no Planescape: Torment or Vampire: The Masquerade: Bloodlines, for example, but Grim Fandango may well be one of the better games from these points of view as well, all of these aspects put together also meaning that it may well be one of the better ones when judged on its artistic merits in general. In addition, and in fact more importantly, the dialogues, characters and overall story are quite good. And the sound is another aspect that was handled well to begin with, the music being perhaps best described simply as being truly fitting, and the voice acting actually being great no complaints from me about either. For those who want to compare, switching between the original look and the enhanced one can be done at any point, with the press of a button, but graphics aren't such an important aspect for me and, as one of the bits of commentary also mentions, the game's art style actually suits those early 3D graphics in a way that very little else does. The other immediately noticeable improvement has to do with the graphics. Or they partially came to their senses, but more about that later. I don't know how somebody initially thought it was a good idea to make the player need to slowly move Manny all around, try to figure out what he was looking at and hope to avoid missing anything, but at least they came to their senses for this version. To start from here, the fact that point and click controls were introduced in this version made the game playable as far as I'm concerned. ![]()
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